STAR WARS Zero Company Guides
A decision-first route through combat, squad composition, campaign progression, difficulty, and completion.
Gameplay Guides
Choose a briefing below to continue.
Combat at a glance
Each Operator begins a turn with three AP. Movement, attacks, abilities, utilities, and Overwatch compete for that budget; cover, distance, line of sight, range, and positioning affect hit chance. [3]
Build by jobs
A stable squad needs setup or control, reliable damage at mission ranges, and recovery when plans fail. Specializations, weapons, and Talents are separate levers, so evaluate the whole action sequence. [3][4]
Campaign layer
Operations cover non-combat decisions, story, and resources; Tactical Missions use turn-based combat. Both can expire, while critical content eventually becomes mandatory. [3]
Guides in Gameplay Guides
STAR WARS Zero Company Beginner Guide
Learn the action economy, cover, Overwatch, Advantage, squad sequencing, and campaign habits that matter immediately.
Open guideSTAR WARS Zero Company Campaign Walkthrough
A spoiler-light campaign route for Operations, Tactical Missions, timers, choices, and squad preparation.
Open guideHow Long Is STAR WARS Zero Company?
Official campaign-length guidance, plus the choices that push a playthrough below or above the typical range.
Open guideSTAR WARS Zero Company Trophy & Achievement Guide
Plan difficulty clears, hidden trophies, campaign tracking, and a low-spoiler completion route.
Open guideSTAR WARS Zero Company Difficulty, Permadeath & Beskar Mode
Understand locked campaign settings, Injuries, Permadeath, Rally, and Beskar Mode before starting a save.
Open guideSTAR WARS Zero Company Classes & Specializations
Compare the eight standard Specializations, their battlefield jobs, and how authored and custom Operators use them.
Open guideBest STAR WARS Zero Company Builds & Squad Synergies
Build complete roles by combining Specializations, weapons, Talents, utilities, Bonds, and action order.
Open guideSTAR WARS Zero Company Weapons Guide
Compare primary weapon classes, action behavior, range roles, specialized options, and Armory upgrades.
Open guideBest STAR WARS Zero Company Talents
Understand passive Talent choices, refunds, second-Specialization planning, and role-first selection without a brittle tier list.
Open guideSources
Official pages used for the game, release, platform, and feature context on this guide.