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STAR WARS Zero Company Beginner Guide

Learn the action economy, cover, Overwatch, Advantage, squad sequencing, and campaign habits that matter immediately.

STAR WARS Zero Company Final TrailerOfficial trailer
013 AP each02Call for Backup is free03Advantage caps at 1004Overwatch ends a turn
01

Read the field first

Check the objective, full and partial cover, enemy Overwatch, flanking lanes, and safe retreat squares. Distance, range, line of sight, cover, and positioning can change hit chance. [3]

02

Sequence the squad turn

Use setup first, damage second, and protection last. Call for Backup is free once each turn for the selected Operator; Overwatch should usually be last because it immediately ends that Operator’s turn. [3]

03

Spend Advantage deliberately

Damaging an enemy generates one shared Advantage and the pool stores up to 10. Advantage actions cost no AP, so they can extend a turn after normal actions are spent. [3]

04

Protect the campaign

A Downed Operator can be Rallied, but being downed causes an Injury. Rotate injured Operators and remember that Hawks being defeated immediately fails the mission. [3]

Verification

Sources

Official pages used for the game, release, platform, and feature context on this guide.

  1. 03EA Help — tactics and combat basics
  2. 11StarWars.com — official launch guide
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