Squad roles

STAR WARS Zero Company Classes & Specializations

Compare the eight standard Specializations, their battlefield jobs, and how authored and custom Operators use them.

STAR WARS Zero Company Final TrailerOfficial trailer
018 Specializations02Active and passive abilities03Ultimate per role04Authored exceptions
01

All standard Specializations

EA’s official guide lists eight standard paths. [4]

SpecializationRole emphasis
AssaultClose pressure and movement
GunslingerFlexible pistol offense
HeavySustained area pressure
MedicRecovery and support
ScoundrelDisruption
ScoutMobility and reconnaissance
SharpshooterLong-range precision
SoldierGeneral-purpose combat
02

What the role provides

Each Specialization includes one Ultimate, one Standard ability, and at least two passives. Weapons, Talents, utilities, and teammates determine how the role actually plays. [3][4]

03

Who can change

Hawks and custom Operators can change Specialization. Authored Operators have assigned Talents and may use fixed or unique paths. [4][19]

04

How to choose

Pick the missing job: recovery, control, close pressure, mid-range reliability, or long-range finishing. A class is only best when it completes the team. [4]

Verification

Sources

Official pages used for the game, release, platform, and feature context on this guide.

  1. 03EA Help — tactics and combat basics
  2. 04EA Help — Specializations and weapons
  3. 19EA — official Operators hub
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