Characters

STAR WARS Zero Company Character Customization Guide

Customize Hawks and recruits across appearance, species, clothing, role, and equipment without confusing cosmetics with combat choices.

STAR WARS Zero Company Final TrailerOfficial trailer
01Edit Hawks02Multiple species options03Appearance and clothing04Role is separate
01

Create Hawks

EA lists Human, Devaronian, Mirialan, Togruta, Twi’lek, and Zabrak origins for Hawks, with body, face, facial-detail, hair, and body-art controls. Check the current creator for broader recruit options. [5]

02

Clothing and cosmetics

Outfit slots and cosmetic packs change appearance rather than adding a campaign. Deluxe Hawks cosmetics appear in the initial creator; eligible weapon themes appear after the tutorial. [5][10]

03

Combat identity

Treat appearance and combat identity separately. Specialization supplies abilities and role, while weapons, utilities, and Talents tune the turn-to-turn plan. [3][4][5]

04

Revisit at the Den

Use the customization station between missions to update Hawks. Before changing combat choices, verify whether the change affects appearance only or also role and equipment. [5]

Verification

Sources

Official pages used for the game, release, platform, and feature context on this guide.

  1. 03EA Help — tactics and combat basics
  2. 04EA Help — Specializations and weapons
  3. 05EA Help — customize Hawks
  4. 10EA Help — missing Deluxe and pre-order content
Ready for the next operation?

Return to the complete field manual.

Browse all guides